. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. There are several types of weapons that ignore shields, and none of them suffer against armor. Coupled with the Guardian of the Galaxy (or whatever it's called) ascension perk means they just tear hulls apart without touching shields or armour. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. 权重:75. Elcuern0 • 3 yr. Just slap those bois everywhere till you get battleships, then rush for arc emitters and kill void clouds to get cloud lightning. So I recommend just experimenting, getting intel on your opponents, and observing what they had when they beat you, or when you won, and try and deduce from that what is effective for yourself - disruptor corvettes and torpedo frigates with bait carriers is something I'm thinking about at the moment, but a week or so before it was all in one. and or hardeners. Incredible finds out the truth about StellarisFinding out the truth about Ship Designs In Stellaris. ; About Stellaris Wiki; Mobile viewLater game, disruptor corvettes are better than missiles. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. Off the top of my head the only things that pierce armor are the Prethoryn swarm hangars and disruptors, and the Prethoryn swarmers only pierce 33%. Disruptors and Defense platforms are both terrible for the same reason: disengagement. Small. There is a Synopsis with the conclusions at the end of the post. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. And to a lesser extent the cloud lightning weapon. BETA: Shield Hardening. . 3 Plasma Launcher 2. Shields can be stacked higher than armour. It very much depends. They term in game is strike craft, by the way. znihilist. Early game there are not many ships with high hull, since those are relatively rarer techs (there's no direct upgrades in tiers like armour or shield, and the crystal platings have been reduced massively). In fact I'd say if it weren't for that stupid strikecraft slot, Disruptors would outperform cloud lightning. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Of course I'm going lance + 3 plasma, and in the last slot i'm very tempted to use disruptors although everyone seems to advise KA, question is why? with 3 plasmas /battleship + some on the cruisers, I have plenty of damage bypassing armor, the point of the last slot is to both limit overkill and deal with shields, so why. Stellaris > Guides > James's Guides . 2. You can win the game if you beeline for top disruptors and ignore everything else. I've noticed that my neighbors…In my current game, where I had to be defensive for the first 120 years, I found disruptors to be optimal (didn't have to worry about multiple…Devouring swarm, strike craft, and disruptors for green beams that go through shield and armor for the "acid". 3. I'm curious if anyone has done the math to see if the low damage is a worthwhile tradeoff; it seems like they could be valuable, since they can immediately. - After researching cloaking, most science ships belonging to AI near Fallen Empires with closed borders become permanently trapped in emergency FTL as they keep trying and failing to path. L-Cluster. . 3 Arc Emitter 2. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. Particular_Jicama_97. I usually use Arc Emitters + CLC + Disruptors (ie all energy), but if you have bonuses or better tech in kinetic or missiles that's fine, just pick the weapons that will bypass as much of their shields and armor as possible. So for mid game,. At the very least , the days of trying to overkill ships is over. Related. 1 Table usage 2 Computing 3 Field Manipulation 4 Particles 5 References Table usage Color indicators: Starter, Acquisition, Rare, Dangerous, Repeatable . Mai 2016 um 6:42. Any non-penetrating weapon on a disruptor fleet is probably worthless. Content is available under Attribution-ShareAlike 3. 200% efficiency against armor and shield while dodging all heavy. * Bugs, Feedback and Suggestions. In this video I show how disrupters are highly effective against smaller ships even when used by larger ships such as Cruis. 7 and considering the buff on armor and shield, I’d consider it buffed by. Vote. Propulsion Proponent Proclamation. It’s not the be-all-end-all weapon, just a very useful one for early portions. As a fleet 3. . Disruptors aren't very good because, even though they go straight to hull, their low damage output will give enemy ships plenty of time to fight back as well as many chances to disengage. Consumes power. 裂解炮发射出的高能射束,能够同时弱化并破坏构成目标原子间的分子键。. Cloud lightning is an L-size weapon with range 70 and average damage 11. Mining lasers are now classified as Brawling weapons. 3. No idea if this is supposed to be like this, or how the game was in the past, I haven't been playing Stellaris enough to know. Physics is the primary technology path you will be going down if you want to maximize your battle capabilities. Sorry. Stellaris Combat Rebalance has a new meta. 6 is now available on PC. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. 75 -1 flak module for every nanite swarmer module in their fleet. My normal late game battle groups are 3 different mono fleets nowadays. At 40 repetitions you have increased the damage by 200%. enemy leans much more torwards battle ships and. 8. Finally, some of the more exotic weaponry have some weird weights to them. 6 orion. Subscribe to download. - "Only" 50% AP, No Bonus vs. I knew of two weapons Perdition Beam because it wasnt classed as any type of weapon achetype and fighters because only the first launched fighter in the squadrion was getting the repeatable buff. Contingency uses lots of shield and armor, so penetrating weapons like the arc emitter and disruptor work best against them. Azunai Jul 29, 2017 @ 1:53am. Rogue Agent. X . 462. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. 6 and will get you killed by anything that isn't a disruptor corvette. 50, vs Gamma lasers at 6. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Stellaris. 67. Depends on how much HP the target has to deal with as compared to armour and shield. phase distruptors suck big time. They are capable of passing through shields and armor to. Cheaper Alloys cost than armor. Dec 25, 2018; Add bookmark. DeanTheDull Necrophage • 2 yr. Jul 7, 2021. Mining lasers are now classified as Brawling weapons. It isn't as bad of an issue as it used to be. BETA: Shield Hardening. This page was last edited on 14 October 2017, at 11:47. You won't use them. Also noteworthy is that it gives you +10% range, which. PD is slightly harder hitting, Flak can reach a higher Tracking. ago. It's not worth considering Disruptors. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Distruptors are good brawling weapons for close range front line ships. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. Carrier ai can increase that and thus can increase engagement range. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. Disruptors, Autocannons, and Torpedoes are all very strong short-ranged weapons. This is my attempt to sort out some things and get rid of confusion. Looking forward to test the fleet builds again, and check if the AI issues are fixed. The Contingency has two main weapons: Seeker Drones and anti-armor. BarnCape Sergeant. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. ago. 5K with shield-penetrators (missiles / disruptors) should be enough, but if you can muster more than that to take it out quick with minimal losses you may as well. 1 Anti-Armor 2. Eventually the shields and armor start being a major part of their total HP - early on, shields and armor combined are only 1/3. . Torpedoes fire slowly, and do extra damage based on how big the target is. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. Disruptors have 30 range while Missiles have 100 range. Stellaris is completely and totally soft sci-fi. 1 Overview 2 Energy weapons 2. Stellaris' economy is actually limited by hard upper limits on the size of your stockpiles - so actually loosing ships that act as they early 'raiders' until more significant ships come into circulation is a pretty valid (and decent) strategy. 例如:“异种保护区”(建筑)的特殊说明请在. You could also use battleships with large weapons to damage them from a distance. ago. I may be talking complete nonsense here, but I think plasma + disruptor is the best way to go. The disruptor kills the enemy before the other weapons chew through defences, in which case the other weapons were worthless The other weapons do chew through the defences in time. Compatible with Stellaris V2. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. the 100% shield & armor ignore is tempting. Imo, yes. You may have to deal with rampaging marauders, border skirmishes, genocidal empires, economy problems, and many other things. Wars are won and lost by economy, and awakened empires actually have a very flimsy economy and they aren't able to replace casualties very quickly. I sometimes think to myself yeah lets play the new version of Stellaris then I read a sneak peak of all the meta breaking changes and rule toss outs I'm just like fts. With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. If the enemy is using mostly disruptor/bypass weapons, then the counter is replacing your shields/armor with more crystal hull plating. 8 didn't changed combat, things should be just as the same as before. Distruptors yes, siphons no. Null void beams vs disruptors vs strike craft and missiles. 1. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Once again, your choice depends mainly on the enemy fleets you’re facing. Enjoy the game! Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. The Missile Corvettes (only using Missiles) are good for a few things, mainly dealing with ships that don’t have anti-missile defenses and Starbases. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. • 10 mo. A quick search reveals that shield hardening apparently stacks. Shields. The best weapon vrs Armor is Plasma 3. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors?The Stellaris 3. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. ago. . Regular disruptors are all or nothing kinda deal. That sounds OP, how do we counter this? Remember when Stellaris had bombers? Strike Craft that could do heavy damage to larger ships? We should bring those back. Stellaris' combat shouldn't be "HoI naval combat but in space". The inability to rearm the dreadnought with shield hardeners makes it. The best strategy with awakened empires is to try to deal as many casualties as possible. Tier 0 is used for starting technologies. If wars of conquest are possible within the first 20-30 years, the best way to gain pops and planets to start snowballing is to conquer them from. Massive Range to both and Arc also ignore both armor and Shield and can deal absurd amounts of damage. 1 Mining Laser. My last game got him and corvette fleet had 90% evasion. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. Malaficus Shaikan May 6, 2022 @ 11:15pm. Normally, you never use disruptors with anything other than missiles or other disruptors, because they do less damage that anything else you could put in that slot and are only worthwhile if all your weapons are bypassing shields, armor or both. 它们能够穿透护盾和护甲,对敌方的船体和船员直接造成毁灭性的打击。. With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. Could have been a legendary leader? Theres one guy who gives +50% evasion. PD starts with 10 Tracking and ends with 30. I love these ships. 2 Ancient Cavitation Collapser 2. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. Compatibility & Disclaimer. However, there is one exception: defense platforms cannot. Refire rate and general stats have been adjusted. Stellaris is not that difficult and playing like that is not even fun except if. Add a Comment. . Gray Tempest has evenly balanced defenses, but their hull isn't paper-thin like the Contingency's; your best bet is a mix of energy-kinetic. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. Giga Cannons have longer range (150) than the launchers (130) and strip the shields first; then the Neutron Launchers blow the enemy up. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. I've found great success using disruptors and torpedoes in corvette swarms; a nice mix of punching through shields/armors to disable enemy ships fast or force them to disengage early #12. Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range). Stellaris Real-time strategy Strategy video game Gaming. The best anti-Corvette weapons are Hangars (ignores shields), Autocannons (gets massive damage bonus against shields), and Disruptors (ignores shields), so shielding is nearly useless. But yes, if you wanted to lean heavily into one form of protection or the other then 2-3x hardeners would be a necessity vs bypass weapons. They also have the theoretical longest range, since they can fly across an entire system, but they do suffer from travel time. I doubt though the the original intent of the developer was to potentially end 40% of the games before the end game crisis or a FE awakening. Interact with diverse alien races, discover strange. Then create two ships, and deck it out the exact opposite of what you did with your fleet. Missiles and disruptors have been buffed in 3. 如果满足下列条件,则系数 × 1. Soon there will be nothing left of the poor titan bar dust and debris and the sated swarm will. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. ) are good against armor but bad against shields. More information can be found in Stellaris Dev Diary #293. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. Winning battles across the stars is about adapting to the enemy's loadout and. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. The more raw HP there is to take down, the less it's worth. Have one guy do all point defense, and the other guy do all missles. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Is this actually the case and does it make disruptors bad?Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216. flak or pd depends on what you're facing off against. and Neutron Launchers. The next two are the only real 'Choice' involved here. 13. Content is available under Attribution-ShareAlike 3. You can beat a 5K fleet with a 2. Make a species with Engineering, natural intelligence and sedentary, use the mechanist origin. What I'm seeing is a technology that unlocks S-, M-, and L-slot Plasma weapons versus a technology that unlocks only S- and M-slot Disruptor weapons versus a technology that unlocks only S-slot Autocannons. Nov 9, 2018 97 0. 64 DPS. . What matters is numbers and timing. Strike craft are good against small ships (corvettes and to a lesser degree destroyers) and they are the best form of point defense in the game. Didn't even have boosters on. 0 unless otherwise noted. Signature Weapons [3. Armors and shields can be upgraded, and that means they are stronger and stronger, but hull. Is one of them more potent than the other, or do they have their own. With limited number of disengage chances , you can safely deal pop shots to the hull and not worry about them retreating before the big guns can cycle. On battleships, late in the game. Its DPS is 4. Enemy ships usually build countermeasures for missiles, and those are useless against energy attack. "Disruptors are now also anti-shield weapons with a longer range than other energy weapons" Like how Point Defences do bonus damage vs armour and ignoring armour, disruptors could do bonus damage to shields and also ignore a percentage of shields. Missiles start with 0 Evasion and end with 40. So, let’s take this opportunity to explore how the cloaking technology in Stellaris: First Contact works. 如果满足. 5+ AND V2. So close to uninstall what a sad. Shuttle Crash. Name: Tier: Type: Cost: Power: Min Damage: Max Damage: Cooldown: Average Damage: Range: Accuracy: Armor Penetration: Shield Damage Bonus: Shield PenetrationCorvettes with the 2S1PD section with disruptors&flak and destroyers with L Mount disruptor and flak shoud do okay. Arc Emitter + Disruptor = Terrible range of 40, and the shortest range computer on battleships (Line) only advances to medium range (50) which is a notable damage loss on targets which don't advance themselves Anything artillery - minimum range is terrible, and the battleships can't fire their Spinal guns while retreating to max range. 0 unless otherwise noted. As nonsensical as it would have seemed in 1. 8. The counter to disruptors are weapons. The problem that lasers and railguns have is that they just don't have damage or range. Embarrassed_Quit_450 • 1 yr. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). A destroyer with lightning cloud and two s disruptors is a good, solid build. So what's your opinion on the ascension rework in 3. While inferior to battleships they can be deployed faster and are sturdy enough to survive a firefight. - Autodesign mixes disruptors in with non-penetrating weapons, possibly because they're tagged as anti-hull despite not having a hull bonus. 1 Anti-Armor 2. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. So what's. ; About Stellaris Wiki; Mobile viewThis page was last edited on 14 October 2017, at 11:47. 3. Prevented AI Cyborg Hivemind empires from assimilating already cyborg hivemind pops, which could get them stuck in endless assimilation. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Disruptors, Autocannons, and Torpedoes are all very strong short-ranged weapons. Corvettes are why missile spam is good right now. This is why in practice, disruptor corvettes do so well against normal corvettes as corvettes have both low health and lowered damage due to the hull damage. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. In order versions of Stellaris there were 2 types of strike craft and the fighter type explicitly would attack missiles and other strike craft. Mono-cruiser fleets are totally viable. That holds true enough in Stellaris and Rapid Deployment helps a lot with it. May cause a lag when generating new HyperLanes depending on your PC and Galaxy size! May cause issues with other mods that have their own custom alerts. What’s up everyone. Has Anyone found this weapon to be any good? I'll admit I've never tried it due to it's low damage output even though all the damage goes straight to…In Stellaris, the Unbidden are beings from a dimension of pure energy. As for feats I can name the weapons like Tachyon lance ,Phased disruptor or Devastator torpedoes to name a few but to actually provide the level of power behind those weapons is not so clear cut it's like Babylon 5 first ones they weapons are clearly powerful but you. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. It's also worth noting disruptors are on the tech path to arc-emitters, which I've found are solid late-game weapons due to their 100% accuracy and direct-hull damage. As the corvette swarm enters its feeding frenzy, the cornered titan begins to helplessly cry for its fleet mates. It does, however, show Ion Disruptors as a completed tech. Radical Cult is one of the 4 story event chains that can take place very early, having a 10% chance to occur. Just because the corvettes are cheep to build and replace. They seek to prevent a technological singularity by eliminating any species capable of creating sentient AI. AI empires are more likely to use disruptors in 3. The disengagement clearly didn't worked in the beta patch for one example. ago. Hello, Following some quick work from the team we have now produced a patch aiming resolve the high priority issues coming out of the Galactic Paragons + 3. I. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. You’d want to specialise your worlds if possible. Don’t get me wrong I do run with at least one battleship in each fleet, especially one equipped with a spinal mount bow. They disengage, but often won't destroy the ship. The final test every player will face one day is this crisis. Third option seems flawless as unbidden don’t use point defence. Two autocannos and a plasma makes them quite good. notagoodpainter. nightgerbil • 5 yr. And both suck against shields so eventually you will need disruptor as secondary weapon. By using disruptors and going all-in on shield-and-armor bypass, their top-tier defenses are basically irrelevant. In Stellaris, there isn't a predefined tech tree that you have to follow through the game like in the Civilization series for example. The Fire Rate changes have made small weapons the strongest they've been since before the last rework, with "Brawler" weapons in particular tending to grow stronger the smaller they are. Reply. 1. Depends on the enemy’s defenses. A disruptor fleet will chew through almost anything. Yes, FAEs are the ultimate lategame weapons. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. Just slap those bois everywhere till you get battleships, then rush for arc emitters and kill void clouds to get cloud lightning. Also, full penetration requires the least amount of micro from you. Disruptors are bad if the enemy have only hull or low amounts of shields/armor compared to hull. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. Just got done wiping the contingency off the galaxy and started wondering if the disruptor/arc emitter spam is actually a better way to kill ships…They also make decent disruptor ships. Though I could of swore disruptors used to do straight shield damage. But baseline, a. The counter to disruptors are weapons. Against something like. You'd need 20 Corvettes with x3 Phased Disruptor to match the DPS of one FAE + 4xCL Battleship. If you encounter them in multiplayer, crystal plating is the counter. . disruptor fleet vs standard fleet (same as battleship above, with torpvettes and battleships from here): Disruptors won with an average efficiency of 1. 0. All types of explosive weapons are your friend, especially in vast quantities that no amount of PD can stop. It dies basically every single time I put it into a fight against a decent fleet. Also crystal infused/forged plating can add to hull. 13. Content is available under Attribution-ShareAlike 3. Nov 9, 2023Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. 3. Disruptors are a tech hail marry for when you try and focus on early economy techs instead of military techs and need a chance to reverse engineer and catch up. If you want to get an idea as to what the complete Stellaris tech tree looks like, you’ll want to start with this tool. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is. Cloud lightning is an L-size weapon with range 70 and average damage 11. I was in a war against a coalition that declard one me (2 years before truce ends from at least my point of view but whateves) and I was happily annihilating all their fleets and fortresses with phase disruptor corvettes. 4 Lance 2. Disruptors buffed, energy weapon of short range high damage fast attack. One reliable method to determine what tier a research item belongs to is to go to the Stellaris Engineering Research Wiki page and look it up. Wouldn't be a terrible choice of weapons either, though obviously not the optimal choice. It is going to be focused on PvE, but a lot of these designs will also be a. Videogames, Guides, Cheats and Codes. Kumqwatwhat • 5 yr. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This means that, on things where you can stack a bunch of bonuses, the marginal positive or negative modifier doesn't do as much as it implies. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics. Therefore, these 'vettes should be easily replacable and cheap. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. Simplicity is good in this context. --------------. Do Disruptors affect strikecraft ? Somthing that always bugged me was that the picture for disruptors has had a strike craft firing a disruptor , it always made me think do ( any ) of the disruptor techs change the stats of a strike craft or maybe a strike craft animation or maybe give bonuses ? 0 comments. Most warfare is settled through space combat. Your disruptor is also shorter range. 1. Go to Stellaris r/Stellaris. Otherwise you are mixing the bad traits of both, rather than exploiting the good of either. There is a mod that let’s you have an organic structure start and all of your ships require food and a new resource called larva to build. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. 1 Disruptor 2. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. If you have high evasion AND have enough pd to take out the nanite swarms before they reach your fleet this will go nicely. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre.